Two Presbyterian School Odyssey of the Mind Teams Advance to World Finals
Five Presbyterian School teams arrived at the Odyssey of the Mind State Tournament on Saturday, April 11 ready to compete! Of the five PS teams competing at State, the seventh grade and fifth grade teams placed second and will be advancing to World Finals. This is an outstanding achievement as Presbyterian School competed with over 130 other teams from schools all across Texas.
The Seventh Grade Team tackled the problem, “Runaway Train,” and placed Second in their problem with 9 teams competing. Their Second place win advances the team to the World Finals on May 20 at Michigan State University. The seventh grade team was coached by Jennifer Dunn and includes team members: Adam Dunn, George Hafner, Jacqueline Heal, Lily Kyriakides-Crowe, Jack Quander, Preston Williams, and Nathan Wilson.
The team’s problem was to design, build and operate one or more vehicles that will travel on tracks and make stops at different stations without touching the floor. While traveling between stations, the vehicles must overcome obstacles —moving uphill, towing something, and more. The theme of the performance explains the vehicle’s difficulties on the track and includes a ‘conductor’ character. Once the vehicle reaches its final destination it displays a banner during a victory lap.
Some of these team members have been participating on this Odyssey of the Mind team since the fourth grade. Perseverance does count!
The Fifth Grade Team tackled the problem, “Pandora’s Box,” and placed Second in their problem with 12 teams competing in their division. Their Second place win advances the team to the World Finals on May 20 at Michigan State University. This team was coached by Frances Rambo and Kelli Watson and includes team members: Camille Carleton, Mark D'Andrea, Grace Malone, Nicholas Oldham, Jack Rambo, Lillian Trask, and Tanner Watson.
In this classics problem, the team was asked to put a video game spin on the story of Pandora’s Box. A gamer character takes on a multi-level game inspired by the Greek myth. The game includes a prologue that depicts the original story of Pandora’s Box, three characters representing different evils that escaped the box, and a power meter that represents the gamer character’s health. To beat the game, the player will advance to the final level where it will release hope into the world.
Odyssey of the Mind is an international educational program that encourages children to think creatively and solve problems without any outside assistance from adults. Children learn how to brainstorm, organize, be creative with materials and work as a team. Students apply their creativity to solve problems that range from building mechanical devices to presenting their own interpretation of literary classics.